Nettet25. feb. 2015 · button_2: event: mouse "left button" -> destroy itself and create object button_1 at the same position. However, when I click on the button_1, it show the button_1 immediately. I guess the problem is caused by the position because when I put 2 buttons far from each other, it's okay, but if they overlap, problem appears on the … Nettet3. jan. 2024 · Easiest way to make a button in Gamemaker Studio 2. I want to make a menu for my title screen where the user can click on the option they want. The only way …
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NettetI Have a button that starts in a rest state, and then after clicking on the button, it animates out. I want to disable the mouse click for around 30 steps after the button has been clicked, otherwise the player will be able to constantly click on the button, which resets the animation and messes up my menu. NettetWe've covered mouse movement and keyboard movement, so that means it's time to cover gamepad movement.Now, we won't be covering the d-pad, as really that works just like using the keyboard (simply change the keyboard functions in the above example for gamepad_button_check() or If Gamepad button Down), so in this example we'll look … dowaメタルテック株式会社
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Nettet26. sep. 2024 · Attached is a few screenshots of my code, most of which is done in drag-n-drop. Help would be greatly appreciated. Step event for the player object. Create event for the player object. Left mouse down event for the player object. Create event for the bullet object. game-maker. game-maker-studio-2. Share. NettetDetects when an object has been at least a few seconds inside the Trigger's Collider area. Trigger Name. Description. Nettet1. jan. 2024 · Create a new object (use the right mouse button on the Objects resource and select "Create Object") Name the object "obj_Bat". Assign the object the sprite … dowa メタルテック株式会社